[CSLA 2.0 Patch] Ural & BM-21 Animations

Hi!

I am sharing with you this little patch that corrects the old animations for the Ural-375D and BM-21 models included up to CSLA 2.0. Indeed, that's a bug that has been on CSLA since its very first release by Ice Bear and Soviet Man. The old models:
-Could be traversed/overpassed by other units once destroyed,
-had shadow mistakes in some of their animations,
-and had some animations that were phisically impossible (the models rotated over 270º around the X axis, cutting across the land).

Check the following pictures and you will understand what I mean:




This patch solves those little visual bugs:

DOWNLOAD

Put the pack inside your CSLA 2.0/Data folder.

Regards,
Kevin

Updated TPz 1 Fuchs (Medical)

Model: Jaguar/Kevin
Skin: gagarin

Updated TPz 1 Fuchs

Model: Jaguar/Kevin
Skin: gagarin

Old model (Jaguar) and skin (gagarin)


 Old model (Jaguar/Kevin) and skin (gagarin)


Click on the images to enlarge them

[CSLA 2.0 - DOWNLOAD] Donetsk Airport (Multiplayer)

















Title: [Donetsk] Airport (Aeropuerto [de Donetsk] in Spanish).
Author: Bricks (from here). Youtube channel.
Mod version: CSLA 2.0/CSLA 2.0.1
Parties involved: USA - CCCP
Map Size: 18x18
Maximum number of guests: 6
Reinforcements' delay: 3/300/600/900/1200/1500/1800 seconds
Aircraft: No
DOWNLOAD

Install it in your Run/ModsCSLA 2.0/Data folder.




[CSLA 2.0] A must play! (III)

More Youtube gameplays posted by 전략게임작전사령부TV on his channel.

Tank battle in the Ready to Burn map:

 

 Fulda Gap gameplay:


Vielsalm (multiplayer edit):

 

Rainy day (multiplayer edit):

[CSLA 2.0 - DOWNLOAD] Hamburg (Multiplayer)


Title: Hamburg (Hamburgo in Spanish).
Author: Bricks (from here). Youtube channel.
Mod version: CSLA 2.0/CSLA 2.0.1
Parties involved: Czechoslovakia - West Germany
Map Size: 14x14
Maximum number of guests: 4
Reinforcements' delay: 5/10/15/20/25/30
Aircraft: Reconnaissance/Interceptor/Attacker
DOWNLOAD

Install it in your Run/ModsCSLA 2.0/Data folder.

I want to thank Bricks for sharing his map with me. I also thank him and the rest of the 'Napeolics Wars' community for their great CSLA gameplays.

[CSLA 2.0] A must play! (II)

More Youtube gameplays posted by 전략게임작전사령부TV on his channel.

Battle of Hamburg (That's a new map. I am looking forward to contacting its author).


 Rainy day


Ready to burn:


Vielsalm (Multiplayer map):


SA-8 Gecko in-game:

Map under development!

A few days ago, Denis posted on Blitz Srbija a few WIPs from a map he is currently working on for CSLA 3.0! So far we know it's going to be 20x20, but we don't know anything else...






 



Update on the to-do list (02/05/2017)

Phase A features:

If new models are completed they will be added inmediately.

PHASE HAS BEEN COMPLETED!

Phase B will follow and it should feature:

-Increase infantry's HP (+5 HP or something).
-Increase light armoured and non-armoured vehicles HP. Add some armour to all of them. (A few HP ¿5, 10, 15? and 1 or 2 points or armour).
-Update track's lifetime and tone depending on the weight of the vehicles.
-Slightly increase turret's and track's rotating time. (Again? Maybe I will only do the second thing.) Decrease heavy weaponry reloading frequency.
-Increase infantry's AT weaponry reload time. (Just a little bit.)
-Revise the 25mm and 20mm guns.
-Decrease wheeled vehicles (specially civilian cars') speed.
-Dustshoot effect for the tanks and spg.
-AI Price and repair cost.
-Recon. vehicles SightPower. (< 1, but more than snipers).
-Revise heavies and medium's HP.
-Revise rotating speed for trucks and cars.
-Revise engineering units. Some of them cannot build trenches.

Phase C, mapping:

-'Nacht' scenario is ready. Only unit placing and scripting is needed.
-Joseph Porta was working on one map. That map?
-I've got, at least, two maps half-done.
-One or two Iran-Iraq maps created by gagarin?
-There's one map completely ready which was created from an AFGs map.

ZiL-157 AA (ZU-23-2)

New model! It's based on the ZU-23-2 and the ZiL-157 we posted some time ago.